PK Energy Detector
Detects ghosts in nearby houses. The house will flash pink when a ghost is haunting it.
Image Intensifier
Does make ghosts easier to spot.
Marshmallow Sensor
Early warning of an incoming Marshmallow Man attack. The house will flash white. Adds some additonal time for baiting the Stay Puft Marshmallow Man.
Ghost Bait
Can be used to lure the yellow ghosts to a specific spot on the map, denying them to form the Marshmallow Man. Is also used to bait Stay Puff to prevent him destroying a building. Press B to bait him.
Trap
Used for trapping the ghosts. You need at least one to start the game. Depending on the car you can carry multiple traps. To empty the traps, just visist your HQ.
Ghost Vacuum
Sucks in the yellow ghosts on the driving section. Can used to buy some time and get more money.
Portable Laser Confinement System
This trap dont need to be emptied at the HQ. You only need one.
VW Compact
Price: $2000
Speed: 75 mph
Capacity: 5 Items
1963 Hearse
Price: $4800
Speed: 90 mph
Capacity: 9 Items
Station Wagon
Price: $6000
Speed: 110 mph
Capacity: 11 Items
High Performance
Price: $15000
Speed: 160 mph
Capacity: 7 Items
Headquarters
Here you can empty your traps and refill your squad.
ZUUL Building
Final Stage, you need to get pass Stay Puff in order to advance to the Finalboss.